Denver, Colorado
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Von Damien’s Land (RPG)

Von Damien's Land

Role Playing Game Base Map

Drop what you think you know about cartography, and fantasize about what cartography could be. Making fantasy maps is a great way for cartographers to explore the extent of their creativity and to develop techniques that can be brought into future mapping endeavors (even of the non-fantasy variety).

As imagined, this production is for a roll playing game that is based on the alternate history of prison escapee and cannibal, Alexander Pearce. The map title plays off of the name of the first prison that Pearce escaped from, Van Diemen’s Land. Shortly after beginning a 7-year sentence for stealing six pair of shoes, Pearce made his escape. 

Eventually, Pearce was apprehended and sent to an infamously brutal prison colony on the Macquarie Harbor. But again, Pearce escaped. This time he was accompanied by seven other convicts, all of whom he confessed to eating – though his confessions were not believed at first. It was not until his third escape, where he again ate a fellow escapee, that Pearce was convicted of murder and cannibalism by the court of Van Diemen’s Land.

At it stands, this map needs a talented stylus to plug in some cartographic features (boats, cannibals, treasure chests, etc.), and then the D&D kids can roll their polyhedral dice.

Von Damien's Land RPG Map by Jerry Dinzes

From the Skull of A. Pearce to Oceanic Islands

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Skull of A. Pearce
Brief Tutorial
The island mass was built using an archived photo of Mr. Pearce's skull. After using Adobe Photoshop to isolate the skull from the photo background, the image trace function in Illustrator was used to extract our map continent.
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Remove Photo Background
Photoshop
Using the quick selection tool in Adobe Photoshop, the photo background is quickly removed. Fine tune your selections by toggling between the subtraction and addition wand. The entire background need not be selected in one pass. Remove background selections by hitting the delete key.
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Image Trace
Illustrator
In Adobe Illustrator, run an image trace on the image (make sure that "preview" is checked off. Set the image trace options to grey scale, a limit the number of greys to between 4 and 10. Under the advanced panel in the image trace box, tweak the thresholds for paths, corners, and noise until you are happy with resulting objects. When satisfied, 'expand' the image.
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Remove Layers from the Skull
Illustrator
Once expanded, shape your islands by selecting and deleting individual objects (i.e., the different grey shapes making up the skull). Once you have an island looking mass, merge objects (will cause groups of grey objects to become one) or create a compound path (or multiple compound paths if you wish to have different regions/states within the island mass). Now you can begin adding color and cartographic pizzazz to the island!
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Island Mass Pizzazz

RPG Backdrop

Advanced Cartographic Seminar (2016)

Maps by Jerry Dinzes

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