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Controversial Whaling Map for Gamers

Controversial Whaling Maps for Gamers​

Parody Map

This map set is meant to convey global issues through contrast and comical messaging. Frankly, appealing to their sense of humor may be the best way, if not the only way, to pierce through the thick heads of today’s gamer youth. (Okay, there are some pretty sharp gamers out there, and maybe I’m jaded because I’m still stuck in 8-bit.

As is so often the case, two competing views can both be valid. By example, the two issues in balance here are the right to engage in cultural hunting practices and the humane treatment of aquatic life (namely, whales and dolphins). Of course, there is almost always more than two sides to any complex issue. In Japan, there is a longstanding whaling industry that is concerned with not only the economic impact of bans on commercial whaling, but with the ongoing decline in whale consumption among the Japanese people. And the Japanese government is interested in its national autonomy, which often has come into conflict with the International Whaling Commission’s (IWC’s) interest in  regulating the global management of aquatic resources.

These maps hardly strike a balance between the viewpoints in issue, even as I made the effort to acknowledge a range of interests. By parodying the Street Fighter theme and using elements such as the bloody vignette, this map leans more towards the shaming of the whaling industry. While shaming is often an effective method of getting others to behave in a certain way (for better or worse), Japan’s 2019 withdrawal from the IWC shows that shaming can be ineffective and have unintended consequences. 

These maps play off of the Street Fighter franchise, developed by Japanese video game company, Capcom. I couldn’t help but juxtapose the 8-bit video game style of the 1990’s with the flashy high definition games that dominate today’s market. #EHonda

Whale Fighter IV by Jerry Dinzes

Cartographic Technique

Whale Fighter IV by Jerry Dinzes A bare shapefile showing Japan.

The underlying cartographic task was to generalize the administrative boundaries of a large land mass. I opted to use Japan for the project, given its alluring curves and shape.

ArcMap Process: The first step was to acquire a shapefile representing Japan, set the map size and extent in ArcMap, throw in a scale bar, and export a file in Adobe Illustrator format.

Generalization with Adobe Illustrator: In order to eliminate the rough edges along the coastline, and create more sweeping curves that lead into sharp points, I used the anchor point tool in Illustrator. This was a tedious process of adjusting hundreds of points around the Japanese coastline.
 
Many anchor points were simply removed. The handles on the remaining points were pulled and twisted to create the curvature. At all times I made sure that the line adjustments kept tightly to Japan’s true coastline (check it out on the slider).
 
Bloody Vignette with Adobe Illustrator: Next, I developed the bloody vignette around the coastline. To do this, I first needed to eliminate any open end points using the merge anchor point tool. Second, I added three vignette layers, each one created by applying a different stroke weight and using the create outline stroke function to convert the stroke into a vector object. In order to best customize the coloring and transparency of each vignette layer, I applied the subtract function so that none of the three layers overlapped.
 
Background Elements: To design the Street Fighter 5 title, I used the same anchor technique as used in the coastline generalization. The backdrop places the woodblock print, ‘The Great Wave off Kanagawa,’ under a translucent blue layer and fan pattern design.  #EHonda
 

Advance Cartographic Design Seminar (2016)

Updated – 2021

Maps by Jerry Dinzes

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